Friday, February 8, 2008

Final Fantasy XII - Walkthrough

Now, to focus specifically on the game there are a few general tips that are incredibly helpful to know before you begin the game:

#1 - You don't have to upgrade your equipment every time a new set becomes available.
Money is scarce in this game. New gear appears ALL the time.
It doesn't hurt to use the same set of armour through a couple of dungeons, and it will
save you plenty of money in the long run.

The same applies to spells. If you don't need new spells, don't buy them, you can always pick them up later.

#2 - Don't sell the Great Serpentskin when you get it as a reward for doing a hunt.
If you do sell it, you --> CAN <-- still complete the sidequest (there was a rumour
that you couldn't). The only difference is you don't get a bonus item, and the bonus
item tends to suck anyway. Try not to sell the skin, but if you do, don't sweat it.

#3 - Status effects in Final Fantasy XII and ten times better than every other Final Fantasy
game. Spells like Protect and Shell are great, but unlike previous games, toss Blind and
Silence on enemies (even some bosses) and suddenly they can't do shit to you.
Rule of thumb: Blind, Silence, and Berserk kick ass in this game. Who'd have thought.

And with that, we are ready to begin the game...

Should Be Know Before Begin

First things, the guide uses a small amount of MMORPG terminology.
For those unfamiliar with the terms, here are some quick definitions:

Aggro
Used to refer to enemies who are aggressively attacking you.
An enemy wandering around minding its own business is neutral.
The second you get close and it starts attacking, you have "aggro'd" the monster.

Tank(ing)
The tank is a character whose main job is to take damage.
Having one person "tanking" can help quite a bit because you can give them a shield and cast spells like Protect and Regen.
If the monster can't bring down your tank, it won't be doing much to the rest of your party either.

Those are the two main terms. Here are a few others to throw around:
to "Buff" a character is to cast protective magic on him/her. Magic described as "AoE" is Area of Effect magic that hits multiple enemies in a specific area.
To "pull" a monster is the same as aggroing it. That about covers it.